Full Game Production Started + Other Stuff



Happy 2025 everyone!! Hope this year will treat you well. 

Before I get into the full game: thank you for all the support towards the demo. It means a lot to have gotten even a slightest bit of attention and players.

I posted a some small bug fixes yesterday that I caught while replaying the demo to hype myself up. I was originally not going to post it, but they were serious enough to do so. I'd prefer if everyone could be able to read all the text in the game as intended!

As for the actual full game!!: this month will mostly be focusing on script revisions and new maps in the building, with the basic feature to switch between playing Spyros and Adeola. Along with some cg sketches, but I'm almost done those already. lol

I'll be writing devlogs on a monthly basis between January and April. Since DreamNet's next update will be prioritized from May to early July.

But I have written up a meaty plan for that time. A little more 1/3 of the build is planned out to be produced by then. Most of it is the bulk ofthe maps, alongside some basic eventing for cutscenes and mechanics just barely introduced in the demo.

 I acknowledge there's always a chance I may not be physically able to get it done in time as this is a really busy time for my job, and I struggle with chronic pain.  So I've decided that April will be a catch-up month for any work I've missed, and if I didn't miss anything? Well, more things can be done!

If you plan to stick around during this whole development process: thank you! I promise no one is more eager than me for work to continue on this game, so I'll work on it!!

Stay tuned!

- fizzsea


Files

[mac] Radio_Wishers Demo.zip 501 MB
31 days ago
[win] Radio_Wishers Demo.zip 182 MB
31 days ago
[linux] Radio_Wishers Demo.zip 191 MB
31 days ago

Get Radio_Wishers (DEMO)

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.