Dreaming Network
A traditional Yume Nikki fangame where you play as a robot stuck in an abandoned facility, left to wander through digital worlds.
Currently, this is a really early version of the game, with only a few worlds and events to experience.
Created for Dream Diary Jam 8
Created in collaboration with:
Plugins provided by Sasuke Kannazuki, Yoji Ojima, and Yanfly
Warning for the web version: using the options may crash the game on some machines
Controls:
Z/Spacebar: interact
X: menu
Shift: Sprint
1: Action
9: Log Out
Updated | 5 days ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Authors | fizzsea, mala |
Genre | Adventure |
Made with | RPG Maker, Aseprite |
Tags | Exploration, Robots, RPG Maker, ynfg, yume-nikki |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Development log
- Next Update In Production5 days ago
- Post-Jam Fixes Part 2Aug 31, 2024
- Post-Jam FixesJul 09, 2024
Comments
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Neat game, loved going through all the different technology-decorated scenes in this!! The GB world was especially fun to explore with all its secret ladders and pathways to discover, and I especially can't wait til that one reaches its final stage in development :D
I did encounter a fatal error while entering the leftmost nexus world that said it couldn't load "img/doodads/bunny.png", and didn't let me access that world at all unfortunately.
Another thing I noticed was the major speed different while sprinting, the 4x normal speed is great for playtesting but is a little fast-paced for a YNFG, and I had to slow down just to interact with some things ^^;;;; maybe changing it to 2x normal speed or adding an extra toggle would be nice to have to not explore the world too quickly, yknow?
Love the style and how cute this is, hope you decide to touch this again one day! ^^
Thank you for the feedback and error report!! I'll try to get it fixed soon (fixed now!), I guess something got mucked up while exporting the latest bug fix. And I'll see how speed changes feel for the game in the future!
While I'm busy with another project, my friends and I have already been planning much more for the game. I'm glad there's someone looking forward to it!